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1Weird00fear, mind-affecting, emotion-1-1-11 standard action0V, S0yes090-1Ancestors (18)000sorcerer/wizard 9, psychic 9PFRPG Core0As phantasmal killer, but affects all within 30 ft.010-1-11100-1This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes. If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.00any number of creatures, no two of which can be more than 30 ft. apartphantasm00instantaneous-10-1medium (100 ft. + 10 ft./level)

Weird

School illusion (phantasm) [fear, mind-affecting, emotion]; Level sorcerer/wizard 9, psychic 9

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets any number of creatures, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will disbelief, then Fortitude partial; see text; Spell Resistance yes

DESCRIPTION

This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.

If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.

Weird-100909-1-1Harrow (19)illusion-100-1-10-100-19-11-1-1-1NULLMadness (9), Nightmare (9)Will disbelief, then Fortitude partial; see text0-100

This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.

If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.

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