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0Accursed Glare00curse-1-1-11 round0V, S0yes0-10-1000antipaladin 3, sorcerer/wizard 3, witch 3Blood Of The Moon0010-1-10000-1You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.00one creature001 day/level-10-1close (25 ft. + 5 ft./2 levels)

Accursed Glare

School necromancy [curse]; Level antipaladin 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.

NULL-100303-1-1necromancy-100-130-100-1331-1-1-1NULLWill negates0-100

You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.

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