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1Aura of Doom00emotion, fear, mind-affecting-1-1-11 standard action0V, S, M/DF (powdered bone)1yes040-1000cleric/oracle 4, psychic 4, spiritualist 420-ft.-radius emanation centered on youUltimate Magic0Creatures in your aura become shaken.110-1-11100-1You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.000010 minute/level-10-1personal

Aura of Doom

School necromancy [emotion, fear, mind-affecting]; Level cleric/oracle 4, psychic 4, spiritualist 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (powdered bone)

EFFECT

Range personal
Area 20-ft.-radius emanation centered on you
Duration 10 minute/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.

Aura of Doom-10040-1-1-1necromancy-1004-10-100-1-1-11-1-1-1NULLWill negates0400

You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.

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