s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Bloodbath0021-11 standard action0V, S, F (a ceremonial dagger)0yes020-1000antipaladin 1, bloodrager 1, cleric/oracle 2, inquisitor 2, medium 1, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2Horror Adventures0Cause yourself and enemies to bleed.010-1-10000-1You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed damage, your targets each bleed for 1d6 points of damage at the beginning of their turns. The bleed damage on any target ends if that target receives magical healing, or if your bleed damage ends for any reason. This spell has no effect if you're immune to bleed damage or can otherwise reduce or ignore the bleed damage to yourself.00up to one living creature/level, no two of which can be more than 30 feet apart001 round/level (D)-10-1close (25 ft. + 5 ft./level)

Bloodbath

School necromancy; Level antipaladin 1, bloodrager 1, cleric/oracle 2, inquisitor 2, medium 1, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, F (a ceremonial dagger)

EFFECT

Range close (25 ft. + 5 ft./level)
Targets up to one living creature/level, no two of which can be more than 30 feet apart
Duration 1 round/level (D)
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed damage, your targets each bleed for 1d6 points of damage at the beginning of their turns. The bleed damage on any target ends if that target receives magical healing, or if your bleed damage ends for any reason. This spell has no effect if you're immune to bleed damage or can otherwise reduce or ignore the bleed damage to yourself.

NULL-100202-1-1necromancy100210-100-1221-1-1-1NULLFortitude negates0201

You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed damage, your targets each bleed for 1d6 points of damage at the beginning of their turns. The bleed damage on any target ends if that target receives magical healing, or if your bleed damage ends for any reason. This spell has no effect if you're immune to bleed damage or can otherwise reduce or ignore the bleed damage to yourself.

020