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0Boneshaker002-1-11 standard action0V, S, F (human-shaped fetish made of bones)0yes0-10-1000antipaladin 1, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, spiritualist 2, witch 2Horror Adventures0Momentarily control a living or undead creature's skeleton.010-1-10000-1By using a bone fetish like a marionette, you take control of a target creature's skeleton. This has a variety of effects depending on whether the target is living or undead. A living creature has its skeleton rattle within its flesh, causing it grievous harm. The target takes 3d6 points of damage, plus 1d6 additional points of damage per 2 caster levels you have. In addition, you can move the target 5 feet. This movement doesn't provoke attacks of opportunity. A successful saving throw halves the damage and negates the movement. An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed (provoking attacks of opportunity as normal) or make a single attack against a creature of your choice in its reach. Either of these is the most basic version of the action the creature can take (it doesn't activate any special abilities that it could apply to the movement or attack, such as grab). A successful saving throw negates this effect. A mindless undead creature doesn't receive a save against this effect.00one living creature or undead creature with a skeleton00instantaneous-10-1medium (100 ft. + 10 ft./level)

Boneshaker

School necromancy; Level antipaladin 1, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, spiritualist 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, F (human-shaped fetish made of bones)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one living creature or undead creature with a skeleton
Duration instantaneous
Saving Throw Fortitude partial or negates (see text); Spell Resistance yes

DESCRIPTION

By using a bone fetish like a marionette, you take control of a target creature's skeleton. This has a variety of effects depending on whether the target is living or undead. A living creature has its skeleton rattle within its flesh, causing it grievous harm. The target takes 3d6 points of damage, plus 1d6 additional points of damage per 2 caster levels you have. In addition, you can move the target 5 feet. This movement doesn't provoke attacks of opportunity. A successful saving throw halves the damage and negates the movement. An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed (provoking attacks of opportunity as normal) or make a single attack against a creature of your choice in its reach. Either of these is the most basic version of the action the creature can take (it doesn't activate any special abilities that it could apply to the movement or attack, such as grab). A successful saving throw negates this effect. A mindless undead creature doesn't receive a save against this effect.

NULL-100202-1-1necromancy-100210-100-1221-1-1-1NULLFortitude partial or negates (see text)0200

By using a bone fetish like a marionette, you take control of a target creature's skeleton. This has a variety of effects depending on whether the target is living or undead. A living creature has its skeleton rattle within its flesh, causing it grievous harm. The target takes 3d6 points of damage, plus 1d6 additional points of damage per 2 caster levels you have. In addition, you can move the target 5 feet. This movement doesn't provoke attacks of opportunity. A successful saving throw halves the damage and negates the movement. An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed (provoking attacks of opportunity as normal) or make a single attack against a creature of your choice in its reach. Either of these is the most basic version of the action the creature can take (it doesn't activate any special abilities that it could apply to the movement or attack, such as grab). A successful saving throw negates this effect. A mindless undead creature doesn't receive a save against this effect.

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