s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 1 | Cause Fear | 0 | 0 | emotion, fear, mind-affecting | 1 | 1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 1 | 0 | -1 | 0 | 0 | 0 | antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, shaman 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1, medium 1 | PFRPG Core | 0 | A creature of 5 HD or less flees for 1d4 rounds. | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | -1 | The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear. | 0 | 0 | one living creature with 5 or fewer HD | 0 | 0 | 1d4 rounds or 1 round; see text | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Cause Fear School necromancy [emotion, fear, mind-affecting]; Level antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, shaman 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1, medium 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creature with 5 or fewer HDDuration 1d4 rounds or 1 round; see textSaving Throw Will partial; Spell Resistance yesDESCRIPTIONThe affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear. | Cause Fear | 1 | 0 | 0 | 1 | 0 | 1 | 1 | -1 | Abyssal (3) | necromancy | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | -1 | 1 | 1 | 1 | -1 | -1 | -1 | NULL | Daemon (1), Death (1), Fear (1) | Will partial | 0 | 1 | 0 | 0 | The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear. | 0 | 1 | 0 |
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