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1Cause Fear00emotion, fear, mind-affecting11-11 standard action0V, S0yes010-1000antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, shaman 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1, medium 1PFRPG Core0A creature of 5 HD or less flees for 1d4 rounds.010111100-1The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.00one living creature with 5 or fewer HD001d4 rounds or 1 round; see text-10-1close (25 ft. + 5 ft./2 levels)

Cause Fear

School necromancy [emotion, fear, mind-affecting]; Level antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, shaman 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1, medium 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Cause Fear1001011-1Abyssal (3)necromancy100110100-1111-1-1-1NULLDaemon (1), Death (1), Fear (1)Will partial0100

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

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