s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 1 | Crafter's Nightmare | 0 | 0 | emotionUM, fear, mind-affecting | -1 | 1 | -1 | 1 standard action | 0 | V, S, M (a broken tool) | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 1 | bard 2, druid 2, medium 1, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2 | one 5-ft. cube/level (S) | Haunted Heroes Handbook | Notice Perception DC 20 (to hear faint, sinister laughter) hp 2 hp/level; Trigger skill check or spell (see text); Reset none | 0 | 1 | 1 | 0 | 2 | -1 | 1 | 1 | 0 | 0 | -1 | You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital (Pathfinder RPG Ultimate Campaign 85), any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual (Pathfinder RPG Occult Adventures 208), the haunt imposes a -5 penalty on the check. If the creature fails its check by 5 or more, the haunt's mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell's haunt-like manifestation occurs during that round. | 0 | 0 | haunted | 0 | 0 | 1 day/level (D) | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Crafter's Nightmare School necromancy (haunted) [emotionUM, fear, mind-affecting]; Level bard 2, druid 2, medium 1, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2CASTINGCasting Time 1 standard actionComponents V, S, M (a broken tool)EFFECTRange close (25 ft. + 5 ft./2 levels)Area one 5-ft. cube/level (S)Duration 1 day/level (D)Saving Throw Will negates; Spell Resistance yesDESCRIPTIONYou concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital (Pathfinder RPG Ultimate Campaign 85), any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual (Pathfinder RPG Occult Adventures 208), the haunt imposes a -5 penalty on the check. If the creature fails its check by 5 or more, the haunt's mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell's haunt-like manifestation occurs during that round. Haunt StatisticsNotice Perception DC 20 (to hear faint, sinister laughter) | NULL | -1 | 0 | 0 | 2 | 0 | 2 | 2 | 2 | necromancy | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | 2 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | 2 | 0 | 1 | You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital (Pathfinder RPG Ultimate Campaign 85), any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual (Pathfinder RPG Occult Adventures 208), the haunt imposes a -5 penalty on the check. If the creature fails its check by 5 or more, the haunt's mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell's haunt-like manifestation occurs during that round. | 0 | -1 | 0 |
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