s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Curse Terrain, Lesser | 0 | 1 | curseUM, evil | -1 | -1 | -1 | 10 minutes | 0 | V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 350 gp) | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2 | 300-ft. radius emanating from the touched point | Horror Adventures | 0 | Curse an area with three mild hazards. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable-you can't control when the hazards begin or end, nor where they appear within the cursed terrain. Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent. Spell Minimum Caster Level GP Cost Lesser curse terrain 9th 2,500 gp Curse terrain 11th 7,500 gp Greater curse terrain 15th 17,500 gp Supreme curse terrain 19th 27,500 gp | 0 | 0 | 1 | 0 | 1 day (D) | -1 | 0 | -1 | touch | Curse Terrain, Lesser School necromancy [curseUM, evil]; Level cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2CASTINGCasting Time 10 minutesComponents V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 350 gp)EFFECTRange touchArea 300-ft. radius emanating from the touched pointDuration 1 day (D)Saving Throw none; Spell Resistance noDESCRIPTIONBy touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable-you can't control when the hazards begin or end, nor where they appear within the cursed terrain. Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent.
| NULL | 2 | 0 | 0 | 2 | 0 | 2 | -1 | 2 | necromancy | -1 | 0 | 0 | 2 | -1 | 0 | -1 | 0 | 0 | 2 | 2 | 2 | 1 | -1 | -1 | -1 | 350 | none | 0 | -1 | 0 | 1 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable-you can't control when the hazards begin or end, nor where they appear within the cursed terrain. Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent.
| 1 | 2 | 0 |
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