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0Death Knell Aura, Greater01death, evil6-1-11 standard action0V, S0yes0-10-1000cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 620-ft.-radius emanation, centered on youHorsemen Of The Apocalypse0010-1-10000-1This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.00001 round/level (D)-10-120 ft.

Death Knell Aura, Greater

School necromancy [death, evil]; Level cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 20 ft.
Area 20-ft.-radius emanation, centered on you
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.

NULL-110606-1-1necromancy-1006-10-100-1661-1-1-1NULLWill negates0-101

This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.

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