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0Deathless0044-11 standard action0V, S0yes (harmless)040-1000alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, psychic 4, medium 4Mythic Adventures1010-1-10000-1The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the target's hit points get, it remains alive (though not necessarily conscious). This spell doesn't prevent death from sources other than hit point damage-such as Constitution damage or drain, death effects, or energy drain. Spells that cure hit points affect the creature normally.00living creature touched001 round/level40-1touch

Deathless

School necromancy; Level alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, psychic 4, medium 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets living creature touched
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the target's hit points get, it remains alive (though not necessarily conscious). This spell doesn't prevent death from sources other than hit point damage-such as Constitution damage or drain, death effects, or energy drain. Spells that cure hit points affect the creature normally.

Mythic: If you expend one use of mythic power when you cast the spell, you become an anchor for the souls of you and your cohorts. The range increases to 30 feet, and instead of affecting one creature, it affects all allies within a 30-foot-radius emanation centered on you.
Augmented (8th): If you expend three uses of mythic power, the range increases to 1 mile, and the area to a 1-mile-radius emanation centered on you.
NULL-100404If you expend one use of mythic power when you cast the spell, you become an anchor for the souls of you and your cohorts. The range increases to 30 feet, and instead of affecting one creature, it affects all allies within a 30-foot-radius emanation centered on you.-1-1necromancy-1Augmented (8th): If you expend three uses of mythic power, the range increases to 1 mile, and the area to a 1-mile-radius emanation centered on you.004-10-100-1441-1-1-1NULLFortitude negates (harmless)0-100

The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the target's hit points get, it remains alive (though not necessarily conscious). This spell doesn't prevent death from sources other than hit point damage-such as Constitution damage or drain, death effects, or energy drain. Spells that cure hit points affect the creature normally.

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