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0Energy Drain00-1-1-11 standard action0V, S0yes0-10ray of negative energy-1Plague (18)000cleric/oracle 9, sorcerer/wizard 9, shaman 9PFRPG Core0Subject gains 2d4 negative levels.010-1-10000-1This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.0000instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Energy Drain

School necromancy; Level cleric/oracle 9, sorcerer/wizard 9, shaman 9
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect ray of negative energy
Duration instantaneous
Saving Throw Fortitude partial; see text for enervation; Spell Resistance yes

This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.

An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.

Energy Drain900909-1-1Accursed (19), Undead (19)necromancy-1009-10-100-19-11-1-1-1NULLLoss (9), Undead (9)Fortitude partial; see text for enervation0-100

This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.

An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.

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