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0Enervation00-1-1-11 standard action0V, S0yes0-10ray of negative energy-1000sorcerer/wizard 4, witch 4, bloodrager 4, mesmerist 4, spiritualist 4PFRPG Core1Subject gains 1d4 negative levels.010-1-10000-1You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so. An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.0000instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Enervation

School necromancy; Level sorcerer/wizard 4, witch 4, bloodrager 4, mesmerist 4, spiritualist 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect ray of negative energy
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack.

Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours).

Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.

An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.

Mythic: The number of negative levels inflicted increases to 1d6, and the target is sickened for 24 hours. An undead creature struck by the ray gains 1d6 x 5 temporary hit points for a number of hours equal to your caster level.
Augmented (3rd): If you expend two uses of mythic power, any creature attempting to remove the target's negative levels must succeed at a caster level check (DC 10 + your caster level + your tier).
Enervation-100404The number of negative levels inflicted increases to 1d6, and the target is sickened for 24 hours. An undead creature struck by the ray gains 1d6 x 5 temporary hit points for a number of hours equal to your caster level.4-1necromancy4Augmented (3rd): If you expend two uses of mythic power, any creature attempting to remove the target's negative levels must succeed at a caster level check (DC 10 + your caster level + your tier).00-1-10-100-1441-1-1-1NULLLoss (5), Undead (4)none0400

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Appendix 1). Negative levels stack.

Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours).

Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.

An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.

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