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0Explosion Of Rot00-1-1-11 standard action0V, S, M (a rotting flower)0yes0-10-1000druid 410-ft.-radius burstUltimate Wilderness0Call forth a burst of decay that damages and can stagger targets.110-1-10000-1You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures such as constructs and undead crumble or wither in this malignant eruption of rotting energy. Creatures in the area of effect take 1d6 points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds. A target that succeeds at a Reflex saving throw takes half damage and negates the staggered effect. Plant creatures are particularly susceptible to this rotting effect; a plant creature caught in the burst takes a -2 penalty on the saving throw and takes 1 extra point of damage per die.0000instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Explosion Of Rot

School necromancy; Level druid 4

CASTING

Casting Time 1 standard action
Components V, S, M (a rotting flower)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Reflex half (see text); Spell Resistance yes

DESCRIPTION

You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures such as constructs and undead crumble or wither in this malignant eruption of rotting energy. Creatures in the area of effect take 1d6 points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds. A target that succeeds at a Reflex saving throw takes half damage and negates the staggered effect. Plant creatures are particularly susceptible to this rotting effect; a plant creature caught in the burst takes a -2 penalty on the saving throw and takes 1 extra point of damage per die.

NULL-10040-1-14necromancy-100-1-10-1004-1-11-1-1-1NULLReflex half (see text)0-100

You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures such as constructs and undead crumble or wither in this malignant eruption of rotting energy. Creatures in the area of effect take 1d6 points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds. A target that succeeds at a Reflex saving throw takes half damage and negates the staggered effect. Plant creatures are particularly susceptible to this rotting effect; a plant creature caught in the burst takes a -2 penalty on the saving throw and takes 1 extra point of damage per die.

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