s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 1 | Feast On Fear | 0 | 0 | emotion, fear, mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 5 | 0 | -1 | 0 | 0 | 0 | bard 4, shaman 5, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 4, spiritualist 5 | Advanced Class Guide | 0 | Targets are panicked, and you gain temporary hit points. | 0 | 1 | 0 | -1 | -1 | 1 | 1 | 0 | 0 | -1 | Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. These temporary hit points stack if they come from different creatures. | 0 | 0 | one or more living creatures (see text) | 0 | 0 | 1 round/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Feast On Fear School necromancy [emotion, fear, mind-affecting]; Level bard 4, shaman 5, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 4, spiritualist 5CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one or more living creatures (see text)Duration 1 round/levelSaving Throw Fortitude negates; Spell Resistance yesDESCRIPTIONEach round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. These temporary hit points stack if they come from different creatures. | NULL | 5 | 0 | 0 | 5 | 0 | 5 | 4 | -1 | necromancy | -1 | 0 | 0 | -1 | -1 | 0 | 4 | 0 | 0 | -1 | 5 | 5 | 1 | -1 | -1 | -1 | NULL | Fortitude negates | 0 | 5 | 0 | 0 | Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. These temporary hit points stack if they come from different creatures. | 0 | -1 | 0 |
---|