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0Gentle Repose00-12-11 standard action0V, S, M/DF (salt and a copper piece for each of the corpse's eyes)1yes (object)0-10-1000cleric/oracle 2, sorcerer/wizard 3, witch 2, shaman 2, occultist 3, spiritualist 2, medium 2PFRPG Core0Preserves one corpse.1103-10000-1You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant. The spell also works on severed body parts and the like.00corpse touched001 day/level-10-1touch

Gentle Repose

School necromancy; Level cleric/oracle 2, sorcerer/wizard 3, witch 2, shaman 2, occultist 3, spiritualist 2, medium 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (salt and a copper piece for each of the corpse's eyes)

EFFECT

Range touch
Targets corpse touched
Duration 1 day/level
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit.

Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant.

The spell also works on severed body parts and the like.

Gentle Repose200303-1-1necromancy-1002-10-100-1321-1-1-1NULLRepose (2)Will negates (object)0200

You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit.

Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant.

The spell also works on severed body parts and the like.

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