s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Gentle Repose | 0 | 0 | -1 | 2 | -1 | 1 standard action | 0 | V, S, M/DF (salt and a copper piece for each of the corpse's eyes) | 1 | yes (object) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 2, sorcerer/wizard 3, witch 2, shaman 2, occultist 3, spiritualist 2, medium 2 | PFRPG Core | 0 | Preserves one corpse. | 1 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant. The spell also works on severed body parts and the like. | 0 | 0 | corpse touched | 0 | 0 | 1 day/level | -1 | 0 | -1 | touch | Gentle Repose School necromancy; Level cleric/oracle 2, sorcerer/wizard 3, witch 2, shaman 2, occultist 3, spiritualist 2, medium 2CASTINGCasting Time 1 standard actionComponents V, S, M/DF (salt and a copper piece for each of the corpse's eyes)EFFECTRange touchTargets corpse touchedDuration 1 day/levelSaving Throw Will negates (object); Spell Resistance yes (object)DESCRIPTIONYou preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant. The spell also works on severed body parts and the like. | Gentle Repose | 2 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | necromancy | -1 | 0 | 0 | 2 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 2 | 1 | -1 | -1 | -1 | NULL | Repose (2) | Will negates (object) | 0 | 2 | 0 | 0 | You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant. The spell also works on severed body parts and the like. | 0 | 2 | 0 |
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