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0Ghoul Hunger01evil, mind-affecting-1-1-11 standard action0V, S0yes0-10-1000antipaladin 2, cleric/oracle 2, sorcerer/wizard 2, witch 2Inner Sea Gods0010-1-11000-1You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. The target defends itself normally but takes no other actions while eating. The target does not take extraordinary risks to satisfy this urge (it wouldn't jump over a pit or swim through lava to reach a suitable victim). If the target can't fulfill this urge on its next turn, the spell fails. Each round on its turn, the target can attempt a new saving throw to end the effect.00one humanoid creature001 round/level; see text-10-1close (25 ft. + 5 ft./2 levels)

Ghoul Hunger

School necromancy [evil, mind-affecting]; Level antipaladin 2, cleric/oracle 2, sorcerer/wizard 2, witch 2 (Urgathoa)

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature
Duration 1 round/level; see text
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. The target defends itself normally but takes no other actions while eating. The target does not take extraordinary risks to satisfy this urge (it wouldn't jump over a pit or swim through lava to reach a suitable victim). If the target can't fulfill this urge on its next turn, the spell fails. Each round on its turn, the target can attempt a new saving throw to end the effect.

NULL-100202-1-1necromancy-100220Urgathoa-100-1221-1-1-1NULLWill negates; see text0-100

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. The target defends itself normally but takes no other actions while eating. The target does not take extraordinary risks to satisfy this urge (it wouldn't jump over a pit or swim through lava to reach a suitable victim). If the target can't fulfill this urge on its next turn, the spell fails. Each round on its turn, the target can attempt a new saving throw to end the effect.

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