s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Ghoul touch | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (cloth from a ghoul or earth from a ghoul's lair) | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 2, bloodrager 2, spiritualist 2 | PFRPG Core | 0 | Paralyzes one subject, which exudes stench that makes those nearby sickened. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect. | 0 | 0 | living humanoid touched | 0 | 0 | 1d6+2 rounds | -1 | 0 | -1 | touch | Ghoul touch School necromancy; Level sorcerer/wizard 2, bloodrager 2, spiritualist 2CASTINGCasting Time 1 standard actionComponents V, S, M (cloth from a ghoul or earth from a ghoul's lair)EFFECTRange touchTargets living humanoid touchedDuration 1d6+2 roundsSaving Throw Fortitude negates; Spell Resistance yesDESCRIPTIONImbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect. | Ghoul touch | -1 | 0 | 0 | 2 | 0 | 2 | -1 | -1 | necromancy | 2 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Undead (2) | Fortitude negates | 0 | 2 | 0 | 0 | Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect. | 0 | -1 | 0 |
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