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0Ghoul touch00-1-1-11 standard action0V, S, M (cloth from a ghoul or earth from a ghoul's lair)0yes0-10-1000sorcerer/wizard 2, bloodrager 2, spiritualist 2PFRPG Core0Paralyzes one subject, which exudes stench that makes those nearby sickened.110-1-10000-1Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.00living humanoid touched001d6+2 rounds-10-1touch

Ghoul touch

School necromancy; Level sorcerer/wizard 2, bloodrager 2, spiritualist 2

CASTING

Casting Time 1 standard action
Components V, S, M (cloth from a ghoul or earth from a ghoul's lair)

EFFECT

Range touch
Targets living humanoid touched
Duration 1d6+2 rounds
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.

Ghoul touch-100202-1-1necromancy200-1-10-100-12-11-1-1-1NULLUndead (2)Fortitude negates0200

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.

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