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0Halt Undead003-1-11 standard action0V, S, M (a pinch of sulfur and powdered garlic)0yes0-10-1000sorcerer/wizard 3, inquisitor 3PFRPG Core0Immobilizes undead for 1 round/level.110-1-10000-1This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.00up to three undead creatures, no two of which can be more than 30 ft. apart001 round/level-10-1medium (100 ft. + 10 ft./level)

Halt Undead

School necromancy; Level sorcerer/wizard 3, inquisitor 3

CASTING

Casting Time 1 standard action
Components V, S, M (a pinch of sulfur and powdered garlic)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets up to three undead creatures, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates (see text); Spell Resistance yes

DESCRIPTION

This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.

Halt Undead-100303-1-1necromancy-100-1-10-100-13-11-1-1-1NULLWill negates (see text)0-100

This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.

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