s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Hibernate | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, DF | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 1 | Faction Guide | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell's duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage. This spell originated with the Green Faith, but has spread to all other druidic religions. | 0 | 0 | creature touched | 0 | 0 | 1 minute/level | -1 | 0 | -1 | touch | Hibernate School necromancy; Level druid 1CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets creature touchedDuration 1 minute/level (D)Saving Throw none; Spell Resistance noDESCRIPTIONYou place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell's duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage. This spell originated with the Green Faith, but has spread to all other druidic religions. | NULL | -1 | 0 | 0 | 1 | 0 | -1 | -1 | 1 | necromancy | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 1 | You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell's duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage. This spell originated with the Green Faith, but has spread to all other druidic religions. | 0 | -1 | 0 |
---|