s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Hibernate00-1-1-11 standard action0V, S, DF1no0-10-1000druid 1Faction Guide0010-1-10000-1You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell's duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage. This spell originated with the Green Faith, but has spread to all other druidic religions.00creature touched001 minute/level-10-1touch

Hibernate

School necromancy; Level druid 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets creature touched
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell's duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage.

This spell originated with the Green Faith, but has spread to all other druidic religions.

NULL-10010-1-11necromancy-100-1-10-1001-1-11-1-1-1NULLnone0-101

You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell's duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage.

This spell originated with the Green Faith, but has spread to all other druidic religions.

0-10