s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 1 | Hunter's Howl | 0 | 0 | fear, mind-affecting, emotion | -1 | -1 | 1 | 1 standard action | 0 | V, S | 0 | none | 0 | -1 | 0 | -1 | 0 | 0 | 0 | ranger 1 | 20-ft.-radius burst | APG | 0 | Treat enemies as favored for 1 round/level. | 0 | 1 | 0 | -1 | -1 | 1 | 1 | 0 | 0 | -1 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mindaffecting fear effect. | 0 | 0 | 0 | 0 | 1 round/level | -1 | 0 | -1 | 20 ft. | Hunter's Howl School necromancy [fear, mind-affecting, emotion]; Level ranger 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange 20 ft.Area 20-ft.-radius burstDuration 1 round/levelSaving Throw Will negates; Spell Resistance noneDESCRIPTIONWith a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mindaffecting fear effect. | Hunter's Howl | -1 | 0 | 0 | 1 | 0 | -1 | -1 | 1 | necromancy | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they were your favored enemy, gaining a +2 bonus on weapon attack and damage rolls against them, and a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. If an affected creature is already one of your favored enemies, it is shaken instead. This is a mindaffecting fear effect. | 0 | -1 | 0 |
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