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0Inflict Light Wounds001-1-11 standard action0V, S0yes0-10-1000antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1, shaman 1, occultist 1, spiritualist 1PFRPG Core1Touch deals 1d8 damage +1/level (max +5).0101-10000-1When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.00creature touched00instantaneous-10-1touch

Inflict Light Wounds

School necromancy; Level antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1, shaman 1, occultist 1, spiritualist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

DESCRIPTION

When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

Mythic: The damage dealt increases to 2d8 points of damage + 2 points per caster level (maximum +10). A living target is sickened for 1 round per caster level (maximum 5 rounds) if it fails its saving throw.
Inflict Light Wounds10010-1The damage dealt increases to 2d8 points of damage + 2 points per caster level (maximum +10). A living target is sickened for 1 round per caster level (maximum 5 rounds) if it fails its saving throw.-1-1necromancy-100110-100-1-111-1-1-1NULLWill half0100

When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

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