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0Inflict Moderate Wounds002-1-11 standard action0V, S0yes0-10-1000antipaladin 3, cleric/oracle 2, inquisitor 2, witch 2, shaman 2, occultist 2, spiritualist 2PFRPG Core1Touch attack, 2d8 damage +1/level (max +10).0102-10000-1This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).00creature touched00instantaneous-10-1touch

Inflict Moderate Wounds

School necromancy; Level antipaladin 3, cleric/oracle 2, inquisitor 2, witch 2, shaman 2, occultist 2, spiritualist 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

DESCRIPTION

This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).

Mythic: The damage dealt increases to 4d8 points of damage + 2 points per caster level (maximum +20). A living target is sickened for 1 round per caster level (maximum 10 rounds) if it fails its saving throw.
Inflict Moderate Wounds20020-1The damage dealt increases to 4d8 points of damage + 2 points per caster level (maximum +20). A living target is sickened for 1 round per caster level (maximum 10 rounds) if it fails its saving throw.-1-1necromancy-100230-100-1-121-1-1-1NULLWill half0200

This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).

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