s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Mathematical Curse | 0 | 0 | curse | -1 | -1 | -1 | 1 standard action | 0 | V, S, M/DF (a full set of 10 fingernails) | 1 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2 | Occult Mysteries | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice-this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one. | 0 | 0 | one living creature | 0 | 0 | see text | -1 | 0 | -1 | touch | Mathematical Curse School necromancy [curse]; Level antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2CASTINGCasting Time 1 standard actionComponents V, S, M/DF (a full set of 10 fingernails)EFFECTRange touchTargets one living creatureDuration see textSaving Throw Will negates; Spell Resistance yesDESCRIPTIONUsing the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice-this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one. | NULL | -1 | 0 | 0 | 2 | 0 | 2 | -1 | -1 | necromancy | -1 | 0 | 0 | 3 | 2 | 0 | 2 | 0 | 0 | -1 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice-this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one. | 1 | 3 | 0 |
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