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0Mathematical Curse00curse-1-1-11 standard action0V, S, M/DF (a full set of 10 fingernails)1yes0-10-1000antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2Occult Mysteries0110-1-10000-1Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice-this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one.00one living creature00see text-10-1touch

Mathematical Curse

School necromancy [curse]; Level antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a full set of 10 fingernails)

EFFECT

Range touch
Targets one living creature
Duration see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice-this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one.

NULL-100202-1-1necromancy-100320200-1221-1-1-1NULLWill negates0-100

Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice-this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one.

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