s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Object Possession, Lesser | 0 | 0 | -1 | 2 | -1 | 1 standard action | 0 | V, S | 0 | No | 0 | 3 | 0 | -1 | 0 | 0 | 0 | medium 2, mesmerist 3, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist 3, witch 4 | Occult Adventures | 0 | Project your soul into an object, animating it. | 0 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions as possession, except you possess an object instead of a creature. A possessed object becomes capable of animation, gaining the statistics of an animated object of its size (including 1 CP worth of abilities; Pathfinder RPG Bestiary 14). You can't use any spells or other abilities while possessing an object. A spiritual tether connects your body to the possessed object, in a manner similar to a silver cord (see page 244). If the possessed object and your body are ever farther than close range (25 ft. + 5 ft./2 levels) from one another, this tether breaks, returning your consciousness to your body. | 0 | 0 | unattended Tiny or Small object | 0 | 0 | 1 minute/level (D) | -1 | 0 | -1 | touch | Object Possession, Lesser School necromancy; Level medium 2, mesmerist 3, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist 3, witch 4CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets unattended Tiny or Small objectDuration 1 minute/level (D)Saving Throw None; Spell Resistance NoDESCRIPTIONThis spell functions as possession, except you possess an object instead of a creature. A possessed object becomes capable of animation, gaining the statistics of an animated object of its size (including 1 CP worth of abilities; Pathfinder RPG Bestiary 14). You can't use any spells or other abilities while possessing an object. A spiritual tether connects your body to the possessed object, in a manner similar to a silver cord (see page 244). If the possessed object and your body are ever farther than close range (25 ft. + 5 ft./2 levels) from one another, this tether breaks, returning your consciousness to your body. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | 3 | -1 | necromancy | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 4 | 4 | 1 | -1 | -1 | -1 | NULL | None | 0 | 3 | 0 | 1 | This spell functions as possession, except you possess an object instead of a creature. A possessed object becomes capable of animation, gaining the statistics of an animated object of its size (including 1 CP worth of abilities; Pathfinder RPG Bestiary 14). You can't use any spells or other abilities while possessing an object. A spiritual tether connects your body to the possessed object, in a manner similar to a silver cord (see page 244). If the possessed object and your body are ever farther than close range (25 ft. + 5 ft./2 levels) from one another, this tether breaks, returning your consciousness to your body. | 0 | -1 | 0 |
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