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0Pernicious Poison00poison-1-1-11 standard action0V, S, DF1yes0-10-1000antipaladin 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2Ultimate Magic1Target takes a -4 penalty against poison.0102-10000-1You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target continue for another 2 frequency increments (for example, black adder venom lasts 8 rounds instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure the poisoned target with skill or magic take a -4 penalty.00creature touched0010 minute/level-10-1touch

Pernicious Poison

School necromancy [poison]; Level antipaladin 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets creature touched
Duration 10 minute/level
Saving Throw none; Spell Resistance yes

DESCRIPTION

You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target continue for another 2 frequency increments (for example, black adder venom lasts 8 rounds instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure the poisoned target with skill or magic take a -4 penalty.

Mythic: The number of successful saving throws needed to cure a poison increases by one. If the poison deals ability damage on a failed saving throw, that ability damage increases by 1.
Augmented (6th): If you expend two uses of mythic power, the target's penalty on saves against poison increases to -8, and the penalty for attempting to cure the target with skill or magic increases to -8. If you expend three uses of mythic power, the poison bypasses the creature's poison immunity (this doesn't affect poison immunity from not having a Constitution score).
Pernicious Poison-100202The number of successful saving throws needed to cure a poison increases by one. If the poison deals ability damage on a failed saving throw, that ability damage increases by 1.-12necromancy-1Augmented (6th): If you expend two uses of mythic power, the target's penalty on saves against poison increases to -8, and the penalty for attempting to cure the target with skill or magic increases to -8. If you expend three uses of mythic power, the poison bypasses the creature's poison immunity (this doesn't affect poison immunity from not having a Constitution score).01-120-1002221-1-1-1NULLVenom (2)none0-100

You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target continue for another 2 frequency increments (for example, black adder venom lasts 8 rounds instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure the poisoned target with skill or magic take a -4 penalty.

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