s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Pernicious Poison | 0 | 0 | poison | -1 | -1 | -1 | 1 standard action | 0 | V, S, DF | 1 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | antipaladin 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2 | Ultimate Magic | 1 | Target takes a -4 penalty against poison. | 0 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target continue for another 2 frequency increments (for example, black adder venom lasts 8 rounds instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure the poisoned target with skill or magic take a -4 penalty. | 0 | 0 | creature touched | 0 | 0 | 10 minute/level | -1 | 0 | -1 | touch | Pernicious Poison School necromancy [poison]; Level antipaladin 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets creature touchedDuration 10 minute/levelSaving Throw none; Spell Resistance yesDESCRIPTIONYou weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target continue for another 2 frequency increments (for example, black adder venom lasts 8 rounds instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure the poisoned target with skill or magic take a -4 penalty. Mythic: The number of successful saving throws needed to cure a poison increases by one. If the poison deals ability damage on a failed saving throw, that ability damage increases by 1.Augmented (6th): If you expend two uses of mythic power, the target's penalty on saves against poison increases to -8, and the penalty for attempting to cure the target with skill or magic increases to -8. If you expend three uses of mythic power, the poison bypasses the creature's poison immunity (this doesn't affect poison immunity from not having a Constitution score). | Pernicious Poison | -1 | 0 | 0 | 2 | 0 | 2 | The number of successful saving throws needed to cure a poison increases by one. If the poison deals ability damage on a failed saving throw, that ability damage increases by 1. | -1 | 2 | necromancy | -1 | Augmented (6th): If you expend two uses of mythic power, the target's penalty on saves against poison increases to -8, and the penalty for attempting to cure the target with skill or magic increases to -8. If you expend three uses of mythic power, the poison bypasses the creature's poison immunity (this doesn't affect poison immunity from not having a Constitution score). | 0 | 1 | -1 | 2 | 0 | -1 | 0 | 0 | 2 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Venom (2) | none | 0 | -1 | 0 | 0 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target continue for another 2 frequency increments (for example, black adder venom lasts 8 rounds instead of 6, and arsenic lasts for 6 minutes instead of 4). Attempts to cure the poisoned target with skill or magic take a -4 penalty. | 0 | -1 | 0 |
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