s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Phantom Blood00-1-1-11 standard action0V, S00-101000alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, spiritualist 1Advanced Class Guide0Gain temporary hp if Con loss would knock you out or kill you.010-1-10000-1You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies your Constitution (such as barbarian's rage or bloodrager's bloodrage) would cause you to become unconscious or kill you, you gain temporary hit points equal to your caster level (maximum 10). Each casting of this spell grants you temporary hit points only once.00you0010 minutes/level10-1personal

Phantom Blood

School necromancy; Level alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, spiritualist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Targets you
Duration 10 minutes/level

DESCRIPTION

You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies your Constitution (such as barbarian's rage or bloodrager's bloodrage) would cause you to become unconscious or kill you, you gain temporary hit points equal to your caster level (maximum 10). Each casting of this spell grants you temporary hit points only once.

NULL-100101-1-1necromancy100-1-10-100-11-11-1-1-1NULL0100

You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies your Constitution (such as barbarian's rage or bloodrager's bloodrage) would cause you to become unconscious or kill you, you gain temporary hit points equal to your caster level (maximum 10). Each casting of this spell grants you temporary hit points only once.

0-10