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0Phantom Limb00-1-1-11 standard action0V, S0yes060-1000psychic 6, spiritualist 5Occult Origins0010-1-10000-1This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This could be as simple as a missing finger or toe or as complex as one or more limbs or even a set of wings. The creature can use these ghostly appendages exactly as if they were the creature's own limbs, including any natural attacks or other special abilities. This includes any extraordinary abilities granted by the appendages, but not supernatural ones. If the target does not need a replacement limb (or chooses not to use the spell in this way), it can instead select one of the following options. In this case, the spell lasts only for 10 minutes per level. Extra Arms: The target grows two phantom arms, granting it two extra natural claw attacks; the target cannot use the phantom arms for any other purpose. Extra Legs: The target grows two phantom legs and strong hindquarters like those of a horse, granting it a +30-foot enhancement bonus to speed and a +4 bonus to its CMD against overrun and trip combat maneuvers. Mermaid's Tail: The target grows a phantom tail, granting it a swim speed of 60 feet. Phantom Wings: The target grows phantom wings, granting it a fly speed of 60 feet (good maneuverability).00one creature0024 hours; see text-10-1touch

Phantom Limb

School necromancy; Level psychic 6, spiritualist 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets one creature
Duration 24 hours; see text
Saving Throw none; Spell Resistance yes

DESCRIPTION

This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This could be as simple as a missing finger or toe or as complex as one or more limbs or even a set of wings. The creature can use these ghostly appendages exactly as if they were the creature's own limbs, including any natural attacks or other special abilities. This includes any extraordinary abilities granted by the appendages, but not supernatural ones. If the target does not need a replacement limb (or chooses not to use the spell in this way), it can instead select one of the following options. In this case, the spell lasts only for 10 minutes per level. Extra Arms: The target grows two phantom arms, granting it two extra natural claw attacks; the target cannot use the phantom arms for any other purpose. Extra Legs: The target grows two phantom legs and strong hindquarters like those of a horse, granting it a +30-foot enhancement bonus to speed and a +4 bonus to its CMD against overrun and trip combat maneuvers. Mermaid's Tail: The target grows a phantom tail, granting it a swim speed of 60 feet. Phantom Wings: The target grows phantom wings, granting it a fly speed of 60 feet (good maneuverability).

NULL-100NULL0-1-1-1necromancy-100-1-10-100-1-1-11-1-1-1NULLnone0500

This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This could be as simple as a missing finger or toe or as complex as one or more limbs or even a set of wings. The creature can use these ghostly appendages exactly as if they were the creature's own limbs, including any natural attacks or other special abilities. This includes any extraordinary abilities granted by the appendages, but not supernatural ones. If the target does not need a replacement limb (or chooses not to use the spell in this way), it can instead select one of the following options. In this case, the spell lasts only for 10 minutes per level. Extra Arms: The target grows two phantom arms, granting it two extra natural claw attacks; the target cannot use the phantom arms for any other purpose. Extra Legs: The target grows two phantom legs and strong hindquarters like those of a horse, granting it a +30-foot enhancement bonus to speed and a +4 bonus to its CMD against overrun and trip combat maneuvers. Mermaid's Tail: The target grows a phantom tail, granting it a swim speed of 60 feet. Phantom Wings: The target grows phantom wings, granting it a fly speed of 60 feet (good maneuverability).

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