s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Project Weakness | 0 | 1 | curse, evil | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 3, sorcerer/wizard 4, witch 3 | Blood Of The Night | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill it (such as a lengthy exposure to sunlight if you are a moroi vampire) renders it helpless until the curse or the harmful effect is removed. The target gains none of the benefits of being a vampire (such as fast healing or requiring special ways to be permanently killed), only the penalties. | 0 | 0 | living creature touched | 0 | 0 | permanent | -1 | 0 | -1 | touch | Project Weakness School necromancy [curse, evil]; Level cleric/oracle 3, sorcerer/wizard 4, witch 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets living creature touchedDuration permanentSaving Throw Will negates; Spell Resistance yesDESCRIPTIONYou curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill it (such as a lengthy exposure to sunlight if you are a moroi vampire) renders it helpless until the curse or the harmful effect is removed. The target gains none of the benefits of being a vampire (such as fast healing or requiring special ways to be permanently killed), only the penalties. | NULL | -1 | 0 | 0 | 3 | 0 | 4 | -1 | -1 | necromancy | -1 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | -1 | 4 | 3 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 0 | You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill it (such as a lengthy exposure to sunlight if you are a moroi vampire) renders it helpless until the curse or the harmful effect is removed. The target gains none of the benefits of being a vampire (such as fast healing or requiring special ways to be permanently killed), only the penalties. | 1 | 3 | 0 |
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