s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Psychic Crush I | 0 | 0 | mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | S | 0 | yes | 0 | 5 | 0 | -1 | 0 | 0 | 0 | psychic 5 | Occult Adventures | 0 | Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. | 0 | 0 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body. If the target succeeds at the initial Will save, it is sickened for 1 round. If the target fails its Will save, it must attempt a Fortitude save (with a +4 circumstance bonus on this save if it has more than half its total hit points remaining). If it also fails the Fortitude save, the target is reduced to -1 hit points and is dying. If the target succeeds at its Fortitude save, it instead takes 3d6 points of damage + 1 point of damage per caster level, which cannot reduce the target below -1 hit point, and the target is sickened for 1 round. This attack has no effect on creatures without an Intelligence score. | 0 | 0 | one creature | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Psychic Crush I School necromancy [mind-affecting]; Level psychic 5CASTINGCasting Time 1 standard actionComponents SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one creatureDuration instantaneousSaving Throw Will partial and Fortitude partial; see text; Spell Resistance yesDESCRIPTIONUsing your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body. If the target succeeds at the initial Will save, it is sickened for 1 round. If the target fails its Will save, it must attempt a Fortitude save (with a +4 circumstance bonus on this save if it has more than half its total hit points remaining). If it also fails the Fortitude save, the target is reduced to -1 hit points and is dying. If the target succeeds at its Fortitude save, it instead takes 3d6 points of damage + 1 point of damage per caster level, which cannot reduce the target below -1 hit point, and the target is sickened for 1 round. This attack has no effect on creatures without an Intelligence score. | NULL | -1 | 0 | 0 | 5 | 0 | -1 | -1 | -1 | Psychic (11) | necromancy | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will partial and Fortitude partial; see text | 0 | -1 | 0 | 0 | Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body. If the target succeeds at the initial Will save, it is sickened for 1 round. If the target fails its Will save, it must attempt a Fortitude save (with a +4 circumstance bonus on this save if it has more than half its total hit points remaining). If it also fails the Fortitude save, the target is reduced to -1 hit points and is dying. If the target succeeds at its Fortitude save, it instead takes 3d6 points of damage + 1 point of damage per caster level, which cannot reduce the target below -1 hit point, and the target is sickened for 1 round. This attack has no effect on creatures without an Intelligence score. | 0 | -1 | 0 |
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