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0Ray Of Enfeeblement00-1-1-11 standard action0V, S0yes0-10ray1000sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, mesmerist 1PFRPG Core1Ray causes 1d6 Str penalty + 1 per 2 levels.010-1-10000-1A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.00001 round/level-10-1close (25 ft. + 5 ft./2 levels)

Ray Of Enfeeblement

School necromancy; Level sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, mesmerist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes

DESCRIPTION

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5).

The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Mythic: The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it's fatigued.
Ray of Enfeeblement-100101The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it's fatigued.1-1Accursed (3), Oni (3), Shadow (3), Daemon (3), Ghoul (3)necromancy100-1-10-100-1111-1-1-1NULLFortitude half0-100

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5).

The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

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