s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Ray Of Enfeeblement | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | -1 | 0 | ray | 1 | 0 | 0 | 0 | sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, mesmerist 1 | PFRPG Core | 1 | Ray causes 1d6 Str penalty + 1 per 2 levels. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead. | 0 | 0 | 0 | 0 | 1 round/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Ray Of Enfeeblement School necromancy; Level sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, mesmerist 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Effect rayDuration 1 round/levelSaving Throw Fortitude half; Spell Resistance yesDESCRIPTIONA coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead. Mythic: The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it's fatigued. | Ray of Enfeeblement | -1 | 0 | 0 | 1 | 0 | 1 | The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it's fatigued. | 1 | -1 | Accursed (3), Oni (3), Shadow (3), Daemon (3), Ghoul (3) | necromancy | 1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 1 | 1 | 1 | -1 | -1 | -1 | NULL | Fortitude half | 0 | -1 | 0 | 0 | A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead. | 0 | -1 | 0 |
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