s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Ray of Exhaustion | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a drop of sweat) | 0 | yes | 0 | -1 | 0 | ray | 3 | 0 | 0 | 0 | sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, mesmerist 3, spiritualist 3 | PFRPG Core | 0 | Ray makes subject exhausted. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. | 0 | 0 | 0 | 0 | 1 min./level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Ray of Exhaustion School necromancy; Level sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, mesmerist 3, spiritualist 3CASTINGCasting Time 1 standard actionComponents V, S, M (a drop of sweat)EFFECTRange close (25 ft. + 5 ft./2 levels)Effect rayDuration 1 min./levelSaving Throw Fortitude partial; see text; Spell Resistance yesDESCRIPTIONA black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. | Ray of Exhaustion | -1 | 0 | 0 | 3 | 0 | 3 | 3 | -1 | Accursed (7) | necromancy | 3 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Fortitude partial; see text | 0 | 3 | 0 | 0 | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. | 0 | -1 | 0 |
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