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0Scarify001-1-11 standard action0V, S0yes (harmless)0-10-1000adept 1, alchemist 1, antipaladin 1, cleric/oracle 1, druid 1, inquisitor 1, shaman 1, spiritualist 1, witch 1Inner Sea Temples0010-110000-1Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were. The process is painful, and converts 2d6 points of damage + 1 point per caster level (maximum +5) into nonlethal damage. If the target creature is immune to nonlethal damage, the spell fails. Damage resistance against nonlethal damage reduces the amount of damage converted. This effect counts as healing for the purpose of stopping bleed damage. Kuthites are especially fond of this spell, as it gives them permanent physical reminders of the all too brief pain they endured.00creature touched00instantaneous10-1touch

Scarify

School necromancy; Level adept 1, alchemist 1, antipaladin 1, cleric/oracle 1, druid 1, inquisitor 1, shaman 1, spiritualist 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were. The process is painful, and converts 2d6 points of damage + 1 point per caster level (maximum +5) into nonlethal damage. If the target creature is immune to nonlethal damage, the spell fails. Damage resistance against nonlethal damage reduces the amount of damage converted. This effect counts as healing for the purpose of stopping bleed damage. Kuthites are especially fond of this spell, as it gives them permanent physical reminders of the all too brief pain they endured.

NULL10010-1-11necromancy-100110-1001-111-1-1-1NULLFortitude negates (harmless)0100

Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were. The process is painful, and converts 2d6 points of damage + 1 point per caster level (maximum +5) into nonlethal damage. If the target creature is immune to nonlethal damage, the spell fails. Damage resistance against nonlethal damage reduces the amount of damage converted. This effect counts as healing for the purpose of stopping bleed damage. Kuthites are especially fond of this spell, as it gives them permanent physical reminders of the all too brief pain they endured.

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