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0Summoner Conduit00-1-1-11 standard action0V, S, M (two flies)0yes050-1000cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, occultist 4, psychic 5Ultimate Combat0The target takes damage whenever its summoned creature does.1104-100004You exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. Whenever the target's summoned creature is the target of a spell that deals damage, the target's summoner is also considered to be a target of that spell. Such a summoner gains his normal defenses against the spell, such as a saving throw and spell resistance, and cannot be affected if he is on another plane of existence.00one summoned creature or eidolon001 minute/level-104close (25 ft. + 5 ft./2 levels)

summoner/unchained summoner 4 Conduit

School necromancy; Level cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, occultist 4, psychic 5

CASTING

Casting Time 1 standard action
Components V, S, M (two flies)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one summoned creature or eidolon
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You exploit the invisible, mystic connection between the target creature and its summoner/unchained summoner 4 to harm that summoner/unchained summoner 4. Whenever the target's summoned creature is the target of a spell that deals damage, the target's summoner/unchained summoner 4 is also considered to be a target of that spell. Such a summoner/unchained summoner 4 gains his normal defenses against the spell, such as a saving throw and spell resistance, and cannot be affected if he is on another plane of existence.

Summoner Conduit-100505-1-1necromancy-1004-10-100-1551-1-1-1NULLWill negates0-100

You exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. Whenever the target's summoned creature is the target of a spell that deals damage, the target's summoner is also considered to be a target of that spell. Such a summoner gains his normal defenses against the spell, such as a saving throw and spell resistance, and cannot be affected if he is on another plane of existence.

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