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0Umbral Strike00darkness6-1-11 standard action0V, S, M (a black crossbow bolt)0yes0706000cleric/oracle 7, druid 7, inquisitor 6, magus 6, occultist 6, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, witch 7Blood Of Shadows01106-10000-1You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). If you hit, the target takes 1d6 points of damage per caster level (maximum 20d6). Half of this damage is cold damage and half of it is negative energy. The bolt's shadow expands and covers the target, rendering him blind for the duration of the spell. A successful Fortitude save halves the damage and negates the blind condition.001 creatureshadow001 round/level-10-1medium (100 ft. + 10 ft./level)

Umbral Strike

School necromancy (shadow) [darkness]; Level cleric/oracle 7, druid 7, inquisitor 6, magus 6, occultist 6, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, witch 7

CASTING

Casting Time 1 standard action
Components V, S, M (a black crossbow bolt)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets 1 creature
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). If you hit, the target takes 1d6 points of damage per caster level (maximum 20d6). Half of this damage is cold damage and half of it is negative energy. The bolt's shadow expands and covers the target, rendering him blind for the duration of the spell. A successful Fortitude save halves the damage and negates the blind condition.

NULL700707-1-1necromancy-1007-10-1017771-1-1-1NULLFortitude partial0600

You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). If you hit, the target takes 1d6 points of damage per caster level (maximum 20d6). Half of this damage is cold damage and half of it is negative energy. The bolt's shadow expands and covers the target, rendering him blind for the duration of the spell. A successful Fortitude save halves the damage and negates the blind condition.

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