s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Undeath Inversion | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, F/DF (a gold piece with one scratched face) | 1 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 4, sorcerer/wizard 4, witch 4 | Undead Slayer's Handbook | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature. If the target was able to channel negative energy or produce negative energy effects (such as inflict spells), these abilities produce positive energy instead, healing living targets and harming the undead. The target cannot impose negative levels on other creatures for the duration of the spell. The target's creature type does not change, and it is still considered an undead creature. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a fullround action that does not provoke attacks of opportunity. | 0 | 0 | one undead creature | 0 | 0 | 1 round/level (D); see text | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Undeath Inversion School necromancy; Level cleric/oracle 4, sorcerer/wizard 4, witch 4CASTINGCasting Time 1 standard actionComponents V, S, F/DF (a gold piece with one scratched face)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one undead creatureDuration 1 round/level (D); see textSaving Throw Will negates; see text; Spell Resistance yesDESCRIPTIONYou alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature. If the target was able to channel negative energy or produce negative energy effects (such as inflict spells), these abilities produce positive energy instead, healing living targets and harming the undead. The target cannot impose negative levels on other creatures for the duration of the spell. The target's creature type does not change, and it is still considered an undead creature. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a fullround action that does not provoke attacks of opportunity. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | -1 | necromancy | -1 | 0 | 0 | 4 | -1 | 0 | -1 | 0 | 0 | -1 | 4 | 4 | 1 | -1 | -1 | -1 | NULL | Will negates; see text | 0 | -1 | 0 | 1 | You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature. If the target was able to channel negative energy or produce negative energy effects (such as inflict spells), these abilities produce positive energy instead, healing living targets and harming the undead. The target cannot impose negative levels on other creatures for the duration of the spell. The target's creature type does not change, and it is still considered an undead creature. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a fullround action that does not provoke attacks of opportunity. | 0 | 4 | 0 |
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