s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Undine's Curse01curse, evil-1-1-11 standard action0V, S0yes0-10-1000sorcerer/wizard 1, witch 1Advanced Race Guide0010-1-10000-1The target loses its body's natural ability to breathe automatically. As long as it remains conscious and is able to take physical actions, it keeps breathing and is able to function normally. If it is ever unconscious (including sleeping) or unable to take physical actions, it stops breathing, must hold its breath, and might begin to suffocate. Creatures that do not have to breathe are immune to this spell.00one creature001 hour/level-10-1close (25 ft. + 5 ft./2 levels)

Undine's Curse

School necromancy [curse, evil]; Level sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target loses its body's natural ability to breathe automatically. As long as it remains conscious and is able to take physical actions, it keeps breathing and is able to function normally. If it is ever unconscious (including sleeping) or unable to take physical actions, it stops breathing, must hold its breath, and might begin to suffocate. Creatures that do not have to breathe are immune to this spell.

NULL-100101-1-1necromancy-100-1-10-100-1111-1-1-1NULLWill negates0-100

The target loses its body's natural ability to breathe automatically. As long as it remains conscious and is able to take physical actions, it keeps breathing and is able to function normally. If it is ever unconscious (including sleeping) or unable to take physical actions, it stops breathing, must hold its breath, and might begin to suffocate. Creatures that do not have to breathe are immune to this spell.

1-10