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0Unshakable Chill00cold-1-1-11 standard action0V, S, M0yes0-10-1Winter (2)000druid 2, sorcerer/wizard 2, witch 2, bloodrager 2Ultimate Magic1Target is afflicted with severe cold.110-1-10000-1The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Severe cold means if the initial saving throw fails, the target takes 1d6 points of nonlethal cold damage and must save every 10 minutes (using the DC of severe cold instead of this spell's DC) or take additional damage.00one creature0010 minutes/level; see text-10-1close (25 ft. + 5 ft./2 levels)

Unshakable Chill

School necromancy [cold]; Level druid 2, sorcerer/wizard 2, witch 2, bloodrager 2

CASTING

Casting Time 1 standard action
Components V, S, M

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 10 minutes/level; see text
Saving Throw Fortitude negates (see text); Spell Resistance yes

DESCRIPTION

The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Severe cold means if the initial saving throw fails, the target takes 1d6 points of nonlethal cold damage and must save every 10 minutes (using the DC of severe cold instead of this spell's DC) or take additional damage.

Mythic: On a failed save, the target immediately takes 1d6 points of nonlethal cold damage per tier. Add your tier to the DC of any other Fortitude saves the target attempts to resist severe cold as part of the spell's effects. The target also takes a -4 penalty on saves against spells or effects with the cold descriptor.
Augmented (5th): If you expend two uses of mythic power, the target gains vulnerability to fire (Bestiary 305).
Unshakable Chill-100202On a failed save, the target immediately takes 1d6 points of nonlethal cold damage per tier. Add your tier to the DC of any other Fortitude saves the target attempts to resist severe cold as part of the spell's effects. The target also takes a -4 penalty on saves against spells or effects with the cold descriptor.-12necromancy2Augmented (5th): If you expend two uses of mythic power, the target gains vulnerability to fire (Bestiary 305).00-1-10-1002221-1-1-1NULLFortitude negates (see text)0-110

The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Severe cold means if the initial saving throw fails, the target takes 1d6 points of nonlethal cold damage and must save every 10 minutes (using the DC of severe cold instead of this spell's DC) or take additional damage.

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