s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Unshakable Chill | 0 | 0 | cold | -1 | -1 | -1 | 1 standard action | 0 | V, S, M | 0 | yes | 0 | -1 | 0 | -1 | Winter (2) | 0 | 0 | 0 | druid 2, sorcerer/wizard 2, witch 2, bloodrager 2 | Ultimate Magic | 1 | Target is afflicted with severe cold. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Severe cold means if the initial saving throw fails, the target takes 1d6 points of nonlethal cold damage and must save every 10 minutes (using the DC of severe cold instead of this spell's DC) or take additional damage. | 0 | 0 | one creature | 0 | 0 | 10 minutes/level; see text | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Unshakable Chill School necromancy [cold]; Level druid 2, sorcerer/wizard 2, witch 2, bloodrager 2CASTINGCasting Time 1 standard actionComponents V, S, MEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one creatureDuration 10 minutes/level; see textSaving Throw Fortitude negates (see text); Spell Resistance yesDESCRIPTIONThe target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Severe cold means if the initial saving throw fails, the target takes 1d6 points of nonlethal cold damage and must save every 10 minutes (using the DC of severe cold instead of this spell's DC) or take additional damage. Mythic: On a failed save, the target immediately takes 1d6 points of nonlethal cold damage per tier. Add your tier to the DC of any other Fortitude saves the target attempts to resist severe cold as part of the spell's effects. The target also takes a -4 penalty on saves against spells or effects with the cold descriptor.Augmented (5th): If you expend two uses of mythic power, the target gains vulnerability to fire (Bestiary 305). | Unshakable Chill | -1 | 0 | 0 | 2 | 0 | 2 | On a failed save, the target immediately takes 1d6 points of nonlethal cold damage per tier. Add your tier to the DC of any other Fortitude saves the target attempts to resist severe cold as part of the spell's effects. The target also takes a -4 penalty on saves against spells or effects with the cold descriptor. | -1 | 2 | necromancy | 2 | Augmented (5th): If you expend two uses of mythic power, the target gains vulnerability to fire (Bestiary 305). | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 2 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Fortitude negates (see text) | 0 | -1 | 1 | 0 | The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Severe cold means if the initial saving throw fails, the target takes 1d6 points of nonlethal cold damage and must save every 10 minutes (using the DC of severe cold instead of this spell's DC) or take additional damage. | 0 | -1 | 0 |
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