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0Virulent Miasma00-1-1-11 standard action0V, S, M (a dried scab from a diseased creature)0see text0-10cloud spreads in 20-ft. radius, 20 ft. high-1000antipaladin 2, bloodrager 3, druid 3, sorcerer/wizard 3Villain Codex0110-1-10000-1Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Living creatures take a -4 penalty on saving throws against disease effects as long as they remain within the cloud and for 1d4+1 rounds after leaving. This effect of the spell allows a Fortitude save to negate it, and it is subject to spell resistance. A creature that succeeds at its saving throw against the fog (or ignores the fog due to spell resistance) is not affected and need not make further saves even if it remains in the fog.00001 round/level-10-1medium (100 ft. + 10 ft./level)

Virulent Miasma

School necromancy; Level antipaladin 2, bloodrager 3, druid 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a dried scab from a diseased creature)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level
Saving Throw Fortitude negates (see text); Spell Resistance see text

DESCRIPTION

Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Living creatures take a -4 penalty on saving throws against disease effects as long as they remain within the cloud and for 1d4+1 rounds after leaving. This effect of the spell allows a Fortitude save to negate it, and it is subject to spell resistance. A creature that succeeds at its saving throw against the fog (or ignores the fog due to spell resistance) is not affected and need not make further saves even if it remains in the fog.

NULL-100303-13necromancy300-120-10033-11-1-1-1NULLFortitude negates (see text)0-100

Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Living creatures take a -4 penalty on saving throws against disease effects as long as they remain within the cloud and for 1d4+1 rounds after leaving. This effect of the spell allows a Fortitude save to negate it, and it is subject to spell resistance. A creature that succeeds at its saving throw against the fog (or ignores the fog due to spell resistance) is not affected and need not make further saves even if it remains in the fog.

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