s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Alter Winds | 0 | 0 | air | -1 | -1 | -1 | 1 minute | 0 | V, S | 0 | yes | 0 | -1 | 1 | -1 | 0 | 0 | 0 | druid 1, sorcerer/wizard 1, occultist 1, spiritualist 1 | immobile 10-ft.-radius emanation | APG | 0 | Increase/decrease strength of natural winds. | 0 | 1 | 0 | 1 | -1 | 0 | 0 | 0 | 0 | -1 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touched by you as the spell is cast. Within the area, natural (but not magical) wind effects are either increased or decreased by one step in intensity (Core Rulebook 439). The maximum wind force you can affect with this spell is based on your caster level, as shown on the table below. Alter winds has no effect on magical wind effects. Caster Level Wind Force 1st-3rd Light 4th-9th Moderate 10th-15th Strong 16th or higher Severe | 0 | 0 | 0 | 0 | 1 hour/level | -1 | 0 | -1 | touch | Alter Winds School transmutation [air]; Level druid 1, sorcerer/wizard 1, occultist 1, spiritualist 1CASTINGCasting Time 1 minuteComponents V, SEFFECTRange touchArea immobile 10-ft.-radius emanationDuration 1 hour/levelSaving Throw Will negates; Spell Resistance yesDESCRIPTIONYou subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touched by you as the spell is cast. Within the area, natural (but not magical) wind effects are either increased or decreased by one step in intensity (Core Rulebook 439). The maximum wind force you can affect with this spell is based on your caster level, as shown on the table below. Alter winds has no effect on magical wind effects.
| Alter Winds | -1 | 0 | 0 | 1 | 0 | 1 | -1 | 1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 1 | 1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | 1 | 0 | 0 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touched by you as the spell is cast. Within the area, natural (but not magical) wind effects are either increased or decreased by one step in intensity (Core Rulebook 439). The maximum wind force you can affect with this spell is based on your caster level, as shown on the table below. Alter winds has no effect on magical wind effects.
| 0 | -1 | 0 |
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