s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Animate Objects | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | 6 | 0 | -1 | 0 | 0 | 0 | bard 6, cleric/oracle 6, witch 6, occultist 6, psychic 6 | PFRPG Core | 1 | Objects attack your foes. | 0 | 1 | 0 | 6 | -1 | 0 | 0 | 0 | 0 | -1 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. See the Pathfinder RPG Bestiary for the statistics of animated objects. This spell cannot affect objects carried or worn by a creature. Animate objects can be made permanent with a permanency spell. | 0 | 0 | one Small object per caster level; see text | 0 | 0 | 1 round/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Animate Objects School transmutation; Level bard 6, cleric/oracle 6, witch 6, occultist 6, psychic 6CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange medium (100 ft. + 10 ft./level)Targets one Small object per caster level; see textDuration 1 round/levelSaving Throw none; Spell Resistance noDESCRIPTIONYou imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. See the Pathfinder RPG Bestiary for the statistics of animated objects. This spell cannot affect objects carried or worn by a creature. Animate objects can be made permanent with a permanency spell. Mythic: Animated objects you create with this spell get the maximum number of hit points per level, gain a +4 bonus to their Strength ability scores, and have 1-1/2 times the normal number of construction points. | Animate Objects | -1 | 0 | 0 | 6 | 0 | -1 | Animated objects you create with this spell get the maximum number of hit points per level, gain a +4 bonus to their Strength ability scores, and have 1-1/2 times the normal number of construction points. | -1 | -1 | Impossible (13) | transmutation | -1 | 0 | 0 | 6 | -1 | 0 | 6 | 0 | 0 | -1 | -1 | 6 | 1 | -1 | -1 | -1 | NULL | Chaos (6), Flotsam (6) | none | 0 | -1 | 0 | 0 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. See the Pathfinder RPG Bestiary for the statistics of animated objects. This spell cannot affect objects carried or worn by a creature. Animate objects can be made permanent with a permanency spell. | 0 | 6 | 0 |
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