s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Barkskin | 0 | 0 | -1 | -1 | 2 | 1 standard action | 0 | V, S, DF | 1 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 2, ranger 2, summoner/unchained summoner 2, alchemist 2, shaman 2 | PFRPG Core | 1 | Grants +2 (or higher) enhancement to natural armor. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0. | 0 | 0 | living creature touched | 0 | 0 | 10 min./level | 2 | 0 | 2 | touch | Barkskin School transmutation; Level druid 2, ranger 2, summoner/unchained summoner 2, alchemist 2, shaman 2CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets living creature touchedDuration 10 min./levelSaving Throw none; Spell Resistance yes (harmless)DESCRIPTIONBarkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0. Mythic: The target also gains DR/magic equal to the double the enhancement bonus the spell provides to the target's natural armor bonus.Augmented (6th): If you expend two uses of mythic power, the spell grants DR/epic rather than DR/magic. | Barkskin | 2 | 0 | 0 | 2 | 0 | -1 | The target also gains DR/magic equal to the double the enhancement bonus the spell provides to the target's natural armor bonus. | -1 | 2 | Verdant (5) | transmutation | -1 | Augmented (6th): If you expend two uses of mythic power, the spell grants DR/epic rather than DR/magic. | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 2 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Defense (2), Plant (2) | none | 0 | -1 | 0 | 0 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0. | 0 | -1 | 0 |
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