s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Bear's Endurance | 0 | 0 | -1 | 2 | 2 | 1 standard action | 0 | V, S, M/DF (a few hairs, or a pinch of dung, from a bear) | 1 | yes | 0 | 2 | 0 | 2 | Endurance (4), Transformation (4) | 0 | 0 | 0 | cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, alchemist 2, magus 2, bloodrager 2, shaman 2, psychic 2, medium 2 | PFRPG Core | 0 | Subject gains +4 to Con for 1 min./level. | 1 | 1 | 0 | -1 | 2 | 0 | 0 | 0 | 0 | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are. | 0 | 0 | creature touched | 0 | 0 | 1 min./level | 2 | 0 | 2 | touch | Bear's Endurance School transmutation; Level cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2Casting Time 1 standard actionComponents V, S, M/DF (a few hairs, or a pinch of dung, from a bear)Range touchTargets creature touchedDuration 1 min./levelSaving Throw Will negates (harmless); Spell Resistance yesThe affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are. | Bear's Endurance | 2 | 0 | 0 | 2 | 0 | 2 | -1 | 2 | transmutation | 2 | 0 | 0 | 2 | -1 | 0 | -1 | 0 | 0 | 2 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 0 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are. | 0 | 2 | 0 |
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