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0Bestow Grace of the Champion00good, law-1-1-11 standard action0V, S, DF1yes (harmless)0-10-1Devotion (14)000cleric/oracle 7, paladin 4Ultimate Magic0Target gains paladin abilities for 1 round/level.010-1-10000-1You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell expires are lost. This spell has no if cast on a paladin.00lawful good creature touched001 round/level (see text)-10-1touch

Bestow Grace of the Champion

School transmutation [good, law]; Level cleric/oracle 7, paladin 4

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets lawful good creature touched
Duration 1 round/level (see text)
Saving Throw yes (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin.

The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell expires are lost. This spell has no if cast on a paladin.

Bestow Grace of the Champion-10070-1-1-1transmutation-1007-10-100-1-1-114-1-1NULLyes (harmless)1-100

You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin.

The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws. It can use spell completion, spell trigger, or other magic items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell expires are lost. This spell has no if cast on a paladin.

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