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0Blood Armor00-1-1-11 standard action0V, S0020-1000alchemist 2, bloodrager 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, psychic 2Advanced Class Guide0Your blood hardens when you are wounded, increasing your AC.010-1-100002Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points of piercing or slashing damage, your armor gains a +1 enhancement bonus to your AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. This enhancement bonus stacks with itself to a maximum enhancement bonus of +5. This spell has no effect while underwater or in environments that lack air.00you001 minute/level202personal

Blood Armor

School transmutation; Level alchemist 2, bloodrager 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, psychic 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Targets you
Duration 1 minute/level

DESCRIPTION

Your blood becomes as hard as iron upon contact with air.

Each time you take at least 5 points of piercing or slashing damage, your armor gains a +1 enhancement bonus to your AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. This enhancement bonus stacks with itself to a maximum enhancement bonus of +5. This spell has no effect while underwater or in environments that lack air.

NULL-100202-1-1transmutation200-1-10-100-1221-1-1-1NULL0-100

Your blood becomes as hard as iron upon contact with air.

Each time you take at least 5 points of piercing or slashing damage, your armor gains a +1 enhancement bonus to your AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. This enhancement bonus stacks with itself to a maximum enhancement bonus of +5. This spell has no effect while underwater or in environments that lack air.

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