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0Blood Sentinel00-1-1-11 standard action0V, S, M (a life-sized animal sculpture of a familiar made of clay, cloth, stone, or wood, plus mandrake root worth 25 gp)0no (harmless)0-10-1000alchemist 3, sorcerer/wizard 3Advanced Class Guide0Animate an animal sculpture to be your temporary familiar.110-1-10000-1After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. The animal is bonded to you as if it were a familiar, and it has the abilities of a familiar (use your caster level as your effective wizard level to determine its abilities), but it does not grant you the Alertness feat or the special ability of its animal type. If your blood sentinel is slain, you take 2 points of Intelligence drain and the blood sentinel's body becomes a destroyed statue. This spell has no effect if you already have a familiar or another blood sentinel.00one animal sculpture1010 minutes/level30-1touch

Blood Sentinel

School transmutation; Level alchemist 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a life-sized animal sculpture of a familiar made of clay, cloth, stone, or wood, plus mandrake root worth 25 gp)

EFFECT

Range touch
Targets one animal sculpture
Duration 10 minutes/level
Saving Throw none; Spell Resistance no (harmless)

DESCRIPTION

After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. The animal is bonded to you as if it were a familiar, and it has the abilities of a familiar (use your caster level as your effective wizard level to determine its abilities), but it does not grant you the Alertness feat or the special ability of its animal type. If your blood sentinel is slain, you take 2 points of Intelligence drain and the blood sentinel's body becomes a destroyed statue. This spell has no effect if you already have a familiar or another blood sentinel.

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After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. The animal is bonded to you as if it were a familiar, and it has the abilities of a familiar (use your caster level as your effective wizard level to determine its abilities), but it does not grant you the Alertness feat or the special ability of its animal type. If your blood sentinel is slain, you take 2 points of Intelligence drain and the blood sentinel's body becomes a destroyed statue. This spell has no effect if you already have a familiar or another blood sentinel.

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