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0Bouncy Body00-1-1-11 standard action0V, S00-10-1000alchemist 1, bloodrager 1, sorcerer/wizard 1, witch 1Monster Codex0010-1-10000-1The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks and Escape Artist checks, as well as to its CMD against combat maneuver checks to grapple. Anytime the target would take falling damage, it treats falls as 20 feet shorter (minimum 0) for the purpose of determining damage. In addition, if the target falls against a hard surface, it can attempt an Acrobatics check (DC = the distance fallen) to attempt to bounce upward; success means the creature bounces upward half the distance fallen.00creature touched0010 minutes/level10-1touch

Bouncy Body

School transmutation; Level alchemist 1, bloodrager 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 10 minutes/level

DESCRIPTION

The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks and Escape Artist checks, as well as to its CMD against combat maneuver checks to grapple. Anytime the target would take falling damage, it treats falls as 20 feet shorter (minimum 0) for the purpose of determining damage. In addition, if the target falls against a hard surface, it can attempt an Acrobatics check (DC = the distance fallen) to attempt to bounce upward; success means the creature bounces upward half the distance fallen.

NULL-100101-1-1transmutation100-1-10-100-1111-1-1-1NULL0-100

The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks and Escape Artist checks, as well as to its CMD against combat maneuver checks to grapple. Anytime the target would take falling damage, it treats falls as 20 feet shorter (minimum 0) for the purpose of determining damage. In addition, if the target falls against a hard surface, it can attempt an Acrobatics check (DC = the distance fallen) to attempt to bounce upward; success means the creature bounces upward half the distance fallen.

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