s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Buoyancy00-1-1-11 immediate action0V0yes (object)020-1000bard 2, shaman 2, sorcerer/wizard 2, witch 2, psychic 2Advanced Class Guide0Targets easily float on water.010-1-10000-1The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.00one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart00up to 1 round/level (see text)-10-1close (25 ft. + 5 ft./2 levels)

Buoyancy

School transmutation; Level bard 2, shaman 2, sorcerer/wizard 2, witch 2, psychic 2

CASTING

Casting Time 1 immediate action
Components V

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart
Duration up to 1 round/level (see text)
Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)

DESCRIPTION

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.

An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.

NULL200202-1-1transmutation-100-1-10200-1220-1-1-1NULLWill negates (harmless) or Will negates (object)0-100

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.

An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.

0-10