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0Certain Grip00-1-1-11 standard action0V, S, M/DF (a tiny ball of tar)1yes (harmless)0-10-1000alchemist 2, druid 2, sorcerer/wizard 2, bloodrager 2, occultist 2Ultimate Combat0You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.1102-10000-1The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver.00creature touched0010 minutes/level (D)20-1touch

Certain Grip

School transmutation; Level alchemist 2, druid 2, sorcerer/wizard 2, bloodrager 2, occultist 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a tiny ball of tar)

EFFECT

Range touch
Targets creature touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver.

Certain Grip-100202-12transmutation200-1-10-10022-11-1-1-1NULLWill negates (harmless)0-101

The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CMD against bull rush, drag, reposition, and trip attempts. While affected by this spell, the target is also immune to the disarm combat maneuver.

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