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0Clear Grove00-1-1210 minutes0V, S, M/DF (a miniature hoe)1no0-1020-ft.-radius clearing-1000druid 3, ranger 2, shaman 3, witch 3Heroes Of The Wild0110-1-10000-1Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is cleared of all vegetation thick enough to provide cover or concealment. This also creates a hole in any tree canopy, allowing sunlight to pass through. Affected trees and undergrowth form a 5-foot-wide ring along the edge of the clearing, which may provide cover or concealment based on the thickness of the vegetation (at the GM's discretion). This spell doesn't affect creatures of the plant type. The spell can affect vegetation altered with spells of equal or lower level (such as entangle or spike growth). When the spell ends, the trees and undergrowth move back to their original places unless they're destroyed or somehow restrained (the amount of time this takes is subject to the GM's discretion).00002 hours/level (D)-10-1close (25 ft. + 5 ft./2 levels)

Clear Grove

School transmutation; Level druid 3, ranger 2, shaman 3, witch 3

CASTING

Casting Time 10 minutes
Components V, S, M/DF (a miniature hoe)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect 20-ft.-radius clearing
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is cleared of all vegetation thick enough to provide cover or concealment. This also creates a hole in any tree canopy, allowing sunlight to pass through. Affected trees and undergrowth form a 5-foot-wide ring along the edge of the clearing, which may provide cover or concealment based on the thickness of the vegetation (at the GM's discretion). This spell doesn't affect creatures of the plant type. The spell can affect vegetation altered with spells of equal or lower level (such as entangle or spike growth). When the spell ends, the trees and undergrowth move back to their original places unless they're destroyed or somehow restrained (the amount of time this takes is subject to the GM's discretion).

NULL30030-1-12transmutation-100-1-10-1003-131-1-1-1NULLnone0-101

Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is cleared of all vegetation thick enough to provide cover or concealment. This also creates a hole in any tree canopy, allowing sunlight to pass through. Affected trees and undergrowth form a 5-foot-wide ring along the edge of the clearing, which may provide cover or concealment based on the thickness of the vegetation (at the GM's discretion). This spell doesn't affect creatures of the plant type. The spell can affect vegetation altered with spells of equal or lower level (such as entangle or spike growth). When the spell ends, the trees and undergrowth move back to their original places unless they're destroyed or somehow restrained (the amount of time this takes is subject to the GM's discretion).

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