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0Control Construct00-1-1-11 standard action0V, S0no0-10-1000sorcerer/wizard 7, occultist 6Ultimate Magic0Take control of a construct.0106-10000-1You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.00one construct00concentration-10-1close (25 ft. + 5 ft./2 levels)

Control Construct

School transmutation; Level sorcerer/wizard 7, occultist 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one construct
Duration concentration
Saving Throw none (see text); Spell Resistance no

DESCRIPTION

You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.

Control Construct-100707-1-1transmutation-100-1-10-100-17-11-1-1-1NULLnone (see text)0-100

You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.

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